Hearkenwold (IceBlink RPG)版本更新游戏攻略
Hearkenwold (an IceBlink Engine RPG)
UPDATE: Hearkenwold's next chapter (includes ch1 and ch2) is now available in the IceBlinkMini (IBmini) RPG app currently in the Google Play BETA channel (have a look under our other apps to find it). The IBmini app also has available for download from within the app: The Elderin Stone and Lanterna.
Story and Turn-based role playing game (RPG) implementing a classic old-school computer RPG style.
Story by
Dora
Coding and some artwork by slowdive_fan
IceBlink Engine and port to Android by slowdive_fan (aka me)
WARNING:
SAVE OFTEN! This adventure by Dora is very old school. There are a number of encounters that are possible early on that a poorly equipped and under skilled party will find very difficult, even near impossible. It is a risk reward kind of thing. A party size of six will be helpful. If an NPC gives you a warning, be careful. Sometimes, there is no warning if you wander from the path too much. Yet exploring in this module often yields nice treats... decisions, decisions. SAVE OFTEN!!
Here is Dora's description:
"This is a work-in-progress demo of Hearkenwold. A classic party-based adventure heavily inspired by the SSI Gold Box games, and in fact uses art assets (sprites and some tiles) from the Forgotten Realms Unlimited Adventures archives. This campaign takes advantage of the IceBlink engine's turn-based combat system and branching conversations, including "Party Chat" style dialogues where options are available to characters in the party, according to various conditionals such as class, race, and ability scores.
The adventure begins with the party fleeing an attack on a feudal manor, and seeking refuge in Castle Hearkenwold. From there, they can be enlisted into service of the Kingdom, or try to explore on their own. Eventually this will be an open world sandbox style campaign. For now, there are areas partially filled with content that exists around a more structured quest line. This demo can be considered to contain the first two "chapters" of the story, although more is being updated and expanded.
While not set in a specific world setting, Hearkenwold does draw upon the Dungeons & Dragons experience, with the aspiration of creating a pen and paper, rather than cinematic, type feel."
Features:
- NO ads or in-app stuff.
- turn-based combat similar in style to the SSI Gold Box games.
- great RPG story telling conversation system.
Progress Reporting Feature:
A fun new way to share your play through experience with others.
There is a toggle button on the main map screen labeled "PR" (bottom right toggle button). Pressing this button will turn Progress Reporting on and off. If you do not wish to share your play through experience, no problem, just turn off Progress Reporting. If you do wish to share, leave the "PR" button on. If Progress Reporting is on, then at a number of milestone events, it will send your party's current stats to our Google Analytics Dashboard. I will post the listings of Progress Reports to our forums (see our website link below) for others to share in the experience. No personally identifiable information is collected, just information about your party. The tag that will separate your Progress Report from others is your main PC's name. We are excited to see how others are enjoying our adventure stories so we hope you enjoy this new feature as well. I'd like to add a few different threads for full party, duo, and solo run play throughs.
The IceBlink Engine is inspired by some of my favorite cRPGs (many being old retro style RPGs) such as the SSI Gold Box Games, original Bard's Tale, Ultima, and the Infinity Engine games (like Baldur's Gate and Icewind Dale) and my 6+ years of experience with building adventure modules in Neverwinter Nights 1 and 2.
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