Classic Ono Onlineiphone版下载游戏攻略
Ono is a card game played between friends, family & kids . Recall your childhood! This is absolutely free.
Ono is a game that supports playing with friends, against computer or in online multiplayer mode. Unlike other games, Ono is still fun even when you have played it many times.
This version of Ono is player between 2-6 players, be it friend or computer player. The aim of the game is to finish your cards first. The player who ends his cards first wins the game.
The deck consists of 108 cards, of which there are 25 of each color (red, green, blue, and yellow), each color having two of each rank except zero. The ranks in each color are zero to nine, "skip", "draw two", and "reverse" (the last three being "action cards") In addition, the dealers left plays first. On a player's turn, they must do one of the following:
- Play a card matching the discard in color, number, or symbol
- Play a Wild card, or a playable Wild Draw Four card (see restriction below)
- Draw the top card of the deck
- Play proceeds clockwise around the table
Card and effects -
- Skip : Next player in sequence misses a turn
- Draw Two: Next player in sequence draws two cards and misses a turn
- Reverse : Order of play switches directions (clockwise to counterclockwise or vice versa)
- Wild : Player declares next color to be matched (may be used on any turn even if the player has matching color)
- Wild Draw Four : Player declares next color to be matched; next player in sequence draws four cards and misses a turn.
The game is for you. Don't forget to Rate and Review so that we can make the game better!
Enjoy the game. Share the game with your friends. :)
今天看到《妖姬Online》,奔着那个大胸,哥决定下载一个看看是啥游戏。
下载后进入游戏随意浏览了下,因为这是武将概念,没有缘分一说了。特色是可以找一群美丽的妖姬给你护法。这些妖姬真不是一般的妖,个个都是大胸啊,据我观察,最高级的妖姬穿的最少,但不知道要多少钱才能搞定。
玩了大半天,现在我来说说我的...
武将的基础属性
攻击决定伤害大小,防御决定减伤效果,速度决定出手顺序。
分析:攻防都是累积性收益属性,而速度在回合制的战斗模式下虽然重要,但如果特别的培养方式,完全放弃速度,可以获得更高的攻防,对付征讨和副本,所需的速度可以依靠紫装保证在前期的先手率。
武将资质
武将资质越高,基础属性成长率越高。
分析:无可厚非是越高越好,但理论上终归是理论上,玩家优先使用最符合自己当前情况的武将才是最...
武将的基础属性
攻击决定伤害大小,防御决定减伤效果,速度决定出手顺序。
分析:攻防都是累积性收益属性,而速度在
回合制的战斗模式下虽然重要,但如果特别的培养方式,完全放弃速度,可以获得更高的攻防,对付征讨和副本,所需的速度可以依靠紫装保证在前期的先手率。
武将资质
武将资质越高,基础属性成长率越高。 ...