Rubik's Cube Challenge如何升级版本游戏攻略
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This is an excellent 3D Rubix Cube app where you can play and learn Rubix Cube simply.
If you are learning how to sovle rubik cube, our app will be helpful. You can use this app to check out all algorithms of Fridrich Method(CFOP Method: The most popular method to solve rubik cube in the world).Or If you like puzzle game, we also provide a lot of Rubik Cube puzzles for solving. Try to solve the rubik cube in the limit of steps.
Features:
a realistic rubik cube model.
ooth rotate.
endless puzzles.
Main Scene:
Play: You need to solve the rubik cube puzzle in the limit of steps. Which level can you achieve?
Practice: Just let you play the Rubik Cube in a free way.
Algorithms: Show All CFOP Algorithms that contains 41 F2L, 57 OLL and 21 PLL.
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Follows are the 4 steps of CFOP Method:
1. The Cross
This first stage involves solving the four edge pieces in one outer layer of the puzzle, centring around a commonly coloured centre piece.
2. First Two Layers (F2L)
In F2L, corner and edge pieces are paired up and later moved to their correct location. There are 42 standard cases for each corner-edge pair including the case where it is already solved. It can also be done intuitively.
3. Orientation of the Last Layer (OLL)
This stage involves manipulating the top layer so that all the pieces therein have the same colour on top, at the expense of incorrect colours on other sides. This stage involves a total of 57 algorithms. A simpler version, called "two-look OLL" orients edges and corners separately. It uses nine algorithms, two for edge orientation and seven for corner orientation.
4. Permutation of the Last Layer (PLL)
The final stage involves moving the pieces of the top layer while preserving their orientation. There are a total of 21 algorithms for this stage. They are distinguished by letter names, usually based on what they look like with arrows representing what pieces are swapped around. "Two-look" PLL solves the corners and edges separately. It uses six algorithms, two for corner permutation and four for edge permutation.
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