Apptervisement Demo: Brand growing Matching Game如何升级版本游戏攻略
This simple Demo displays a sample of the features possible for your own branded Application. It incorporates a simple toggle button to switch between a Matching Game demo & a Wall Paper utility app demo.
*Built in sharing so users can easily share to contacts, friends &/or social networks.
*Wallpaper setting functions so images from the branded app may easily be made a wallpaper.
*In general designed for greater brand exposure & for ease of sharing.
*In-app links can easily drive traffic to website or social media pages or specific product pages.
*Designed to leverage the visual capabilities of user's device to show off beautiful & cool pictures representing the brand.
*Gallery area easily allows for more information to be presented about specific images & possibly individual products/ sides of your brand.
*The matching game variant is ideal to grow recognition for your brand if your target demographics are the type to likely play simple games to pass time. The memory building component is both beneficial to the user & will cause heavy focus on the featured brand leaving positive sentiments about the brand & leading to greater brand recognition.
*The Wall paper utility variant may appeal for brands whose target demographic is of an older, or more conservative persona. The type of individuals who would see a game as childish, yet are open to something marketed as an utility.
*Each branded application is built bespoke based on your perimeters/ desires. Graphics & color schemes can easily be made to evoke the feel of the brand it displays & can perfectly compliment other marketing materials. As well updates to brand image can easily be accommodated down the line.
*Built in ability to send an e-mail requesting to be added to a mailing list for the also promotes brand growth, awareness & brand exposure.
*The app markets are likely new venues for your voice to be heard and we're offering one of the easier ways to get your foot in the door.
*The branded app aims to harness word of mouth by allowing your current fans an easy way to share what they love about your brand with their friends. Going viral can be a great thing for the brands marketing & brand awareness.
*Smaller details such as sound effects & fonts may also be customized to match current branding & marketing.
*Designed to grow interest in any brand which may be presented through strong visual components. Would work well for products, services, individuals as their own brand, a photography portfolio, to showcase events or even writings/books if the right approach is taken.
DOWNLOAD & try out this demo app to get a better idea of how it would work for your brand to gain you exposure, brand awareness, direct traffic to sites and/or help stimulate sales and general interest in your brands message.
FEEL FREE TO MESSAGE US IF YOU'RE CURIOUS HOW TO GET YOUR OWN BRANDED APPLICATION.
《生化危机2重制版》Demo中一共有两个储物柜,打开之后可获得一些弹药。许家可能还不太清楚它们的具体位置。今天就为大家介绍一下《生化危机2重制版》Demo储物柜位置及开锁密码,希望对大家有所帮助。
储物柜1
地图位置:
这个储物柜位于警察局二楼的男更衣室,就在楼梯无法进入的蒸汽房附近。
输入【BIO】即可打开此储物柜,“BIO”是《生化危机》系列日本名称“バイオハザード(Bioha...
生化危机3重制版Demo追踪者能杀吗?很家在游玩试玩版时发现了追踪者无法被杀死,可能还不太清楚其中的原因,下面就为大家分析下游戏中追踪者无法被杀死的原因,一起来看看吧.
问:
请问试玩版里追踪者怎么杀死?用了两个手雷炸跪了,打头也不倒地。
答:
正常打法是打心脏,但是试玩版打不死。
demo里绝对是无敌的吧,我辅助难度那个火力感觉八个心脏都能给他打烂了,然而还是一个个大硬直,根本不倒...
《生化危机3:重制版》目前放出了demo试玩,有许多小伙伴已经进入demo进行了体验。有小伙伴发现游戏中的追踪者怎么打都打不死。玩家“年轻的亚当”介绍了出现这一情况的原因,有需要的小伙伴就来看看吧。
《生化危机3:重制版》demo追踪者杀不死原因介绍:
问:
请问试玩版里追踪者怎么杀死?用了两个手雷炸跪了,打头也不倒地。
答:
正常打法是打心脏,但是试玩版好像打不死。
demo里绝...