k super hero无法安装怎么办游戏攻略
When writing your description it is useful to think of the game as a robot
which manipulates a collection of objects. Each time an event occurs (user
input, timer event etc) the robot changes the state of objects and updates the
image on the screen. Each object has properties defined by a set of fixed parameters, a changing state (e.g. position and velocity) and knobs and buttons
for changing this state (actions).
The game description should contain the following elements:
• The overall description of the game. This description has to be sufficiently
detailed: all objects must be introduced and described, and their behavior
defined.
• The list of objects; for each object it is usually convenient to specify fixed
parameters needed to create an object of this type, the state, that is, the
list of object parameters that may change (e.g. position) and actions that
can be performed on (or by) the object.
• A description of game controls and how these controls change the state.
These descriptions are intended as a foundation for designing C++ classes
implementing various objects.
Game description. Two players play the game. Each player controls the
vertical motion of a paddle (represented by a rectangle) on the screen using
two keys on the keyboard. A ball starts in the center of the screen and initially
moves in a random direction. When the ball reaches a wall or a paddle, it
bounces. If the left wall is reached, the right player scores a point; if the right
wall is reached, the left player scores a point.
Objects.
Ball. Fixed parameters: initial velocity, initial position, radius, color.
State: position, velocity.
Actions: draw, check for intersection with a line segment or rectangle,
change velocity for a bounce
英雄名称:风行者
团队定位:远程、控制、物理输出
输出能力:★★★★
生存能力:★★
她迅捷的步伐让人难以看清,犹如背后有风在推动。风行者用飓风般的箭矢群杀戮敌人,她几乎已成为自然之力本身。
集中火力(主动):风行者持续超量提升风行者的攻速,对敌方单位或建筑攻击
风行者(被动):闪避一切物普通攻击一段时间,间隔一段时间完全闪避普攻一次
束缚击(主动):束缚目标,...
英雄名称:小鹿
团队定位:远程魔法、辅助
输出能力:★
生存能力:★★★★
远程辅助型法师,天真无邪的森林精灵,使用自然之力来守护家园,打倒入侵的敌人。
魅惑(主动):持续降低敌方单位的移动速度,并造成魔法伤害。
自然之助(主动):治疗范围内的己方单位。
不可侵犯(被动):让敌人神魂颠倒,降低范围内敌方单位的攻击速度。...
英雄名称:熊猫酒仙
团队定位:近战、肉盾、物理输出
输出能力:★★★★
生存能力:★★★★
近战物理输出型战士。看起来是只喜欢喝酒的熊猫,但是却拥有异于常人的力量和反应。
“熊猫出手多半是因为有人动了他的酒桶”
火焰吐息(主动):对前方区域内喷吐火焰造成一定魔法伤害。
雷霆一击(主动):重击地面,对周围的敌方单位造成物理伤害,眩晕且降低攻击速度。
醉拳(被动):攻击...