游戏下载k super hero游戏攻略
When writing your description it is useful to think of the game as a robot
which manipulates a collection of objects. Each time an event occurs (user
input, timer event etc) the robot changes the state of objects and updates the
image on the screen. Each object has properties defined by a set of fixed parameters, a changing state (e.g. position and velocity) and knobs and buttons
for changing this state (actions).
The game description should contain the following elements:
• The overall description of the game. This description has to be sufficiently
detailed: all objects must be introduced and described, and their behavior
defined.
• The list of objects; for each object it is usually convenient to specify fixed
parameters needed to create an object of this type, the state, that is, the
list of object parameters that may change (e.g. position) and actions that
can be performed on (or by) the object.
• A description of game controls and how these controls change the state.
These descriptions are intended as a foundation for designing C++ classes
implementing various objects.
Game description. Two players play the game. Each player controls the
vertical motion of a paddle (represented by a rectangle) on the screen using
two keys on the keyboard. A ball starts in the center of the screen and initially
moves in a random direction. When the ball reaches a wall or a paddle, it
bounces. If the left wall is reached, the right player scores a point; if the right
wall is reached, the left player scores a point.
Objects.
Ball. Fixed parameters: initial velocity, initial position, radius, color.
State: position, velocity.
Actions: draw, check for intersection with a line segment or rectangle,
change velocity for a bounce
1.
背包界面
Ø 背包有装备、碎片、道具、图鉴4个分类
Ø 通过系统奖励或掉落的物品都会在装备、碎片、道具这三个分类中。
2.
装备分类
Ø 点开背包下的装备图标,点开后就可以清楚的看到自己所拥有的成品装备、装备按照当前星级分布在各个星级列表下
Ø 在当前界面上可以给满足升星条件的装备操作升星
Ø 升星条件为:两件同星级的相同装备可以合成更高星级的装备。
3.
装备合...
英雄名称:死亡骑士
团队定位:近战、肉盾
输出能力:★★★
生存能力:★★★★
近战坦克型战士,拥有强大的回复能力和魔法攻击。身为地狱领主的他,能打倒任何阻挡他的敌方。
“求凌辱,求虐待”
回光返照(主动):为自己释放一个可以吸收伤害的护盾,护盾所受到的所有伤害转而治疗自己。
霜之哀伤(被动):增加范围内己方单位的攻击的速度。
死亡缠绕(主动):对敌方单体造成一定魔...
英雄名称:剑圣
团队定位:近战、物理输出
输出能力:★★★★
生存能力:★★★
近战物理输出型战士,攻守兼备。追求人剑合一的至高境界。成为那无人能敌的主宰便是他的宿命。
“听说过河道小王子么?”
无敌斩(主动):快速地在战场上穿梭,随机攻击附近的敌方单位,造成伤害。期间不会受到任何攻击。
剑舞(被动):剑圣高超的剑术使他在攻击时有一定的几率造成2倍物理伤害的致命一击。
...