Dream Penguin Adventure怎么安装游戏攻略
With the other name "Antarctic Adventure" this is is a hybrid platform/shooter video game.
This game is unique in that there is no life bar; instead there is a "fitness meter" that displays Penta's current progress towards being in shape enough to win back Penko. A heart marks the weight goal for the current level. If it is broken, the player is not thin enough. And if the heart is complete the goal has been met. If Penta does not reach that weight goal by the end of the level and within the time limit, he gets a break-up call from Penko and the player has the option to either restart the stage or return to the title screen. Diet drinks must be collected to lose weight. Initially as a fat penguin, Penta is slow-moving, cannot jump high or far, and has only a blubber attack. As more weight is lost, additional types of attacks are acquired. When Penta reaches the "Normal" scale in the weight meter he obtains the ability to kick. And when he reaches the "Thin" scale he obtains the ability to shoot the word "PO" out of his mouth, being this the attack with the highest reach. Getting hit by an enemy or by a food item will cause Penta to regain some weight.
Among the six total levels in the game, there are three platforming levels as well as three two-dimensional scrolling shooter stages. In both types, the concept remains the same; collect diet drinks, attack/avoid enemies, and finish within the time limit. The 7th level contains the confrontation with Ginji, and is a behind-view shooting stage. At the conclusion of the game, Penta and Penko fly to a tropical island and everything initially appears to be idyllic. In a surprise move, very uncharacteristic for an NES game, Penko reveals herself to actually be very overweight and Penta slaps his head in dielief. Penko then proceeds to start binge eating. The game also has a second run that repeats the stages, and really ends the game.
Dream Penguin Adventure mission is help the Penguin finish on time. All items support in game:
- Diet Drink: These items are central to the game, as they increase the fitness meter. There are two varieties: a weaker orange-flavored type, and a stronger strawberry-flavored type.
- Clocks: These grant the player additional time to complete the current stage.
- H powerup: In stage three, the cake world, this item gives Penta a helicopter beanie for additional mobility. In the shooting stages, the H powerup upgrades the armaments on the plane to missiles.
- A powerup: This item works as a "super zapper", eliminating all enemies from the screen.
- M powerup: This powerup makes Penta temporarily invincible, similar to the starman from B..
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