Puzzl G Mrg Puzzl Gam Cllct中文版下载游戏攻略
A
Collection
of
the best puzzle game
easy to learn and fun to master gameplay, soothing sounds and gorgeous visual effects
About Puzzle Go
:
• A game collection of merge plus,crazy number,connect
• Easy to learn, fun to play.
• One Puzzle Go ,all fun puzzle games in hand!
• Keep new game updates
• All games for free
★★
CRAZY NUMBER
★★
This is a remix of number merge, bubble shooting and match-3 games.
You will fall in love with this innovative puzzle game immediately.
HOW TO PLAY
•Tap the screen and shoot bricks.
•Two bricks share the same number will be merged.
•Players get bigger numbers.
★★
MERGE PLUS
★★
This is a game of merging numbers.Merged numbers will disappear and bigger numbers appear. Let’s go and explore the game!
HOW TO PLAY
Before the starting, you get numbers and cards.Drag the cards to the checkerboard,then you will get the sum of the number and the card. Every set of 3(or>3)adjacent cards can be merged and change into bigger numbers and every time you merge 3 sets of numbers,you get one new card.
★★
Connect
★★
An interesting line-drawing game. Players need to match all the colors in one line. When all colors are done, players pass to the next level.
HOW TO PLAY
•Tap the screen & fill all the blocks
• tips: no line cross or overlaps
FEATURES:
• Fun and innovative games only.
• Easy to learn, hard to master
• Playing games anytime without Internet
• Keep new game updates
• Play this game with your friends!
• Design with austere user interface.
《魔兽世界怀旧服》官方宣布即将加入时光徽章这个道具,可以让玩家用金币来换取游戏时间,那么到底时光徽章对于g价有什么影响呢?本文为大家分析一下。
魔兽世界怀旧服时光徽章对g价有什么影响?
时光勋章的作用主要是用金币兑换游戏时间,一定程度上影响了游戏的g价。也就是说如果你工作室g卖的贵了,玩家就不会买,而是去拍卖行通过卖时光勋章的方式来卖金。
个人觉得这个主要影响的是rmt,和G农没什么直接...
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《绝地求生》G港上城区是单、组排不错的去处之一,物资算不上丰富但能平稳发育,今天小编带来“吉小丽”分享的《绝地求生》G港上城区打法图文教学,有需要的玩家赶紧来看吧。
地理位置
上城区位于吉利港上半部分,与下城区和集装箱之间隔了个海湾,建筑主要以高层拼图楼为主。
上城区优点:
1.大部分选择跳吉利港的玩家都集中在下城区和集装箱区,因而上城区玩家较少,可以避免前期作战;
2....
在和平精英中,G是是大型资源点之一,一不小心就容易落地成盒。下面就为大家带来G港下城区外围区域的作战思路分享,一起来看看吧。
图中A区域就是我们今天选择的落地点了,选择该区域落地的原因就是我们今天题目了,由于G港是游戏中的热门大点,在航线允许的情况下跳该区域的人会非常多,但是我们进行一个反向思维,既然人跳的多,我们为什么不能跳在这个点位的边缘伺机而动呢?所以这个打法也就应运而生了。
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